AI Generated Feats

 

Feat Name

Requisites

Description

AC -infinity

Level 30

Attacks against you must roll a divine intervention-style d100 (5% success rate).

Apocalypse Now

Druid 20

Wild Shape into Tarrasque. Permanently. No concentration.

Backstory Power

Any

Once per session, reveal a long-lost sibling who solves the current problem.

Bag of Rats Tech

Dex 10+

Carry 1d100 rats. When damaged, a rat dies instead. Rats respawn nightly.

Black Hole Fist

Str 25+

Punch creates a 50ft-radius singularity (DC 30 Str save or be crushed into 1HP).

Cheat Code: IDDQD

Level 30

Toggle god mode: Immune to damage, auto-crit attacks. Lasts until you yawn.

Critical Mass

Con 18+

When reduced to 0 HP, explode for 20d20 force damage in 100ft radius. Resurrect next dawn.

Dakka Dakka

Gunner feat

Firearms gain 1000-round burst fire. Reloading requires a DC 30 Dex check.

Divine Plaything

Cleric 20

Gods bet on your survival. Automatically succeed on one save/attack per minute.

Dodge This

Dex 13+

Reaction: Move 10ft on missed attack. Gain advantage on next attack.

DPS Overlord

Fighter 20

All attacks crit. Crits deal ×100 damage. You die of exhaustion afterward.

Echo Chamber

Bard 15

Cast vicious mockery as a 1-mile AoE. Targets take 10d10 psychic damage per insult.

Eldritch Glitch

Warlock Pact

Cast eldritch blast as a 1-mile line. Targets hit are erased from reality (no save).

Final Boss Energy

Level 20

Boss music plays. All enemies must monologue for 1 round before attacking.

Fourth Wall Crusher

Cha 20+

Convince the DM’s real-life pet to aid you in-game.

God of Unnecessary Strength

Str 20+

Gain +2 to Strength checks/saves. Once per long rest, lift/break objects as if Str modifier -10.

Hoard Curse

Gold >= 1Million

Gold pieces animate as golems. Each 1k GP = 1 CR 20 golem. They demand more gold.

Infinite Ammo Glitch

Dex 15+, Firearm prof

Ranged attacks never consume ammunition. Crits summon 1d4 hostile duplicates of your weapon.

Loot Goblin

Cha 15+

Any creature you kill drops 1d4 legendary items. Items vanish after 1 hour.

Mimic Lord

Survival 15+

Turn into a mimic at will. Bite deals 10d10 piercing. Allies can’t tell it’s you.

Narrative Puppeteer

Bard 20

Force DM to introduce a deus ex machina (e.g., ancient dragon ally, artifact underfoot).

Necro-Borrower

Necromancer

Steal 1d4 levels from a corpse to temporarily boost your caster level. Corpse disintegrates.

Oops, I Did It Again

Dex 18+, Sleight of Hand

Bonus action: Force creature within 10ft to drop item (Dex save DC 8+Dex+prof).

Plot Armor

None

Once/long rest: Failed save → success. Nat 20s against you are rerolled.

Plot Hole Diver

Level 15

Teleport to any past campaign scene. Alter one event (butterfly effect guaranteed).

Quantum Duplication

Wizard 18

Create 1d6 clones with your stats. They argue about who’s real.

Quantum Immortality

Wis 20+

Once per session, retroactively declare you didn’t trigger that trap/curse.

Reality Editor

Int 30+, Wish spell

Rewrite one rule of physics for 1d4 rounds (e.g., gravity reversed, magic immunity).

Retcon Artist

Level 20

Once per campaign, retroactively declare a past event never happened.

RNGesus

Luck feat

Replace all d20 rolls with 20. DM may smite you IRL.

Rule of Cool

Cha 18+

Once per session, declare an action auto-succeeds if the DM deems it awesome enough

Rules Lawyer

Int 13+

Force DM to reconsider rulings. Arcana/History/Investigation checks at advantage.

Soul Arbitrageur

Cha 25+

Trade NPC’s soul for a 9th-level spell slot. NPC becomes soulless husk for 1d10 days.

Soulbound Arsenal

Paladin 18

Summon any weapon from any plane. Weapons have sentient, sassy personalities.

Summon Meteor

Level 17+

Action: Drop a 1-mile-radius meteor (50d20 bludgeoning + fire damage). Planet cracks.

Tarrasque Rider

Animal Handling 20

Tame and ride any creature, including Tarrasques. No saddle required.

Unkillable Meme

Con 30

If reduced to -1000 HP, return next session with 1 HP and a grudge.

Unlimited Blade Works

Fighter 15

Action: Summon 1000 floating swords. Each deals 1d6 damage. Swords remain forever.

Unlimited Power

Sorcerer 20

Spell slots never deplete. Spells cast at 12th level. Die after 1d4 days.